Children whose age is between 15 to 24 are the most connected one to the extent where 71% of them use the internet in today’s world. It is very easy to get access to smartphones at a very young age these days. This problem is more severe in the school and college students as they tend to spend a large amount of their time on the Internet rather than interacting with family and friends.
Till very recently, technology was the coolest industry among all the industries. All people wanted to work for these companies such as Google, Facebook, and Apple. But recently things have started to change since the past year. Experts now believe that the tech industry is now pretty much similar to the tobacco industry making billions of dollars by feeding a destructive and harmful addiction. There are three main evaluations of these big tech companies.
Scientists are pretty much confident that smartphone use can be addictive. When your screen blinks, it is hard to not immediately check who is contacting you, or which media organization has sent you some alarming or latest news. Every time our smartphone beeps with a new alert or notification or something like that, it is changing the chemistry inside our brain, the scientists are warning about it. Constant interruptions such as Arrival of new emails,
Apple unveiled a host of features to help curb your smartphone addiction which are given below. Do Not Disturb during bedtime This feature will hide all the notifications. Turn ON this feature before going to bed in the night and you will not be able to see any notifications until the next morning. In case you pick up your phone any time during the night, it will only show you the current time which will
World Health Organization (WHO) in its new International Classification of Diseases (ICD) has classified Addiction to digital and video gaming as a mental health disorder. The ICD is an annual publication which is released by WHO and is used internationally as a ‘standard diagnostic tool for health management and clinical purposes. It suggests that abnormal gaming behavior should be in evidence over a period of at least 12 months or more than that” for a